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Posted - 2015.03.04 03:28:06 -
[1] - Quote
Rroff wrote:mannyman wrote:Another thing to consider,
Its the tracking modules in mid-slot thats the problem with fighters, the active omnis give way better tracking, why not just remove module enhancement to fighters when they are delegated/assisted (or offgrid from super or carrier) ? That makes it harder to track and damage wont get out of proportions Its been suggested a few times in this and the related threads. It would go a long way to fixing the problem but I kind of like where fighters have finally got to (outside of skynet use) and that takes away from it - albeit maybe it would need to happen but IMO a better fix would be to make the sig component have more weight in the chance to hit so even if the fighter tracking is good enough to bring its damage to smaller stuff it still wouldn't hit reliably due to the difference between the fighter turret sig res and the target signature res. I'm not sure it can really be accomplished just by increasing the turret sig on the fighters or not - more likely to really kill over the top skynet use against smaller roaming gangs it would need to be implemented in similar style to titan's turrets. As an aside I think it would be a good change for sentries too as it would go a long way to balancing ishtars without otherwise shaking them up.
I have said on the Ishtar thread already that the roblem isn't the ship itself, or its drones, it is the proliferation of drone buff modules.
i agree that this needs looking at. The whole tracking and gun res thing is a piece of maths that I agree CCP needs to really get to grips with in some fashion...because sig tanking is basically the only game in town for anything except drone ships, who get a variety of high slot, midslot and low slot modules to jeck up their drone parameters.
i mean, look at the typical Skynet carrier - it is entirely tankless and just loaded down with DDA's, omnis, drone control units, tracking links, blah blah blah. Maybe even capital drone rigs if they go all out. What starts as moderately balanced is pushed into a really ludicrous place.
The problem with your logic and reasoning is, basically, CCP doesn't do logic and reasoning. Secondly, the players will just adapt with 10MN Daredevils, or Ashimmu, se-bo's HICs, you name it, there will be a way (probably Garmur and Hyena related) to keep Skynet viable...or viable versus a wide variety of cruiser sized targets.
The only ways to really stop Skynet is, a) ensure no fighter assign when <40km from a POS shield (a small risk of hotdrop) or remove it entirely.
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